Strong snooker tradition and its rules have changed a lot compared to snooker, rhythm is very fast, very suitable for young people. Special rules are as follows:
The red ball into 9, into diamond. Location unchanged. Central red ball called a powerful ball (PowerBall). Regardless of whether the goals have been to continue strike after kick off opportunity.
Powerful after the ball was in, triggering strong time of two minutes (PowerPlay), in the time period for which each lay the ball twice. If a party stop scoring, strong time does not come to a halt, and can be used by the other party.
Every game for half an hour, hit the start when the first red ball, gain access to the end of the last black ball.
Every time limit of 20 seconds. If the timeout is fined for 20 min.
Just scored, not counting the number of winning or losing. Scored many victories.
Captains must have two or more red balls hit a library.
The area behind the low score line as strong areas (PowerZone). If the cue ball while in a powerful area moved into other balls, scoring twice. If the is also a powerful time, scoring four times. Single rod breaking hundred Awards 50 points. Next appears again rewarded 100 points. Council is under 100 points.
Powerful time error penalty is twice times. If errors in the strong areas also hit a powerful time, four times.
V1.4 update:
Increase strength ball visibility
2010年7月2日 星期五
Strong snooker Power Snooker v1.4
0Posted on 清晨7:59 by baidu854
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